AI Controlled PacMan

AI Controlled PacMan 1.0

This is an coursework to implement PacMan controller using AI techniques
1.0 (See all)

Objective of this coursework is to design and implement one or more PacMan controller using AI techniques. The AI PacMan needs to go through decision making process to decide path it should take to complete the game by eating all the food while avoiding the ghosts. Implementation of this AI PacMan controller separated into 4 sections.

Info updated on: